Video games are increasingly scrutinizing their portrayal of transgender characters, as seen in the recent trend of “Video Games Reassess Disclosure Practices for Transgender Characters.” This shift follows notable instances in popular titles that have sparked discussions about representation and authenticity.
Case Studies in Representation
In the 2017 release of Mass Effect: Andromeda, Hainly Abrams was introduced as the first transgender character in the series. Despite BioWare’s intention to promote representation, her portrayal raised concerns among players. Hainly discloses her transgender identity and deadname within moments of introduction, a detail many consider deeply personal. Following backlash, BioWare issued an apology, acknowledging that Hainly’s character was “not included in a caring or thoughtful way.”
Conversely, BioWare’s earlier character, Cremisius “Krem” Aclassi from Dragon Age: Inquisition, is often cited as a more successful representation. Krem’s transgender identity is revealed without the use of a deadname, and his storyline includes supportive interactions with other characters. This approach has been recognized for its authenticity, contributing to the game receiving a GLAAD Media Award.
The disparity between Krem and Hainly’s portrayals raises questions about the challenges developers face in representing transgender characters. While Krem’s character is well-received, Hainly’s introduction was criticized for its lack of nuance and sensitivity.
Challenges in Disclosure Practices
In narrative-driven games, the balance between visibility and authenticity is crucial. For instance, The Last of Us Part II features Lev, a transgender boy whose identity is revealed through a nuanced narrative rather than an overt declaration. His deadname is used in a context that highlights the emotional weight of such disclosures, allowing players to connect with him on a deeper level.
However, the use of deadnames can also evoke negative reactions. While Lev’s portrayal is generally viewed as respectful, Hainly’s disclosure was criticized for lacking the necessary gravity. This inconsistency highlights the need for developers to approach transgender narratives with care and understanding.
Another example is Orela Rose from Dead by Daylight, a game that has celebrated LGBTQ representation. Although Orela is voiced by a transgender actress, her identity is only briefly mentioned in her character biography, limiting the potential for a more profound exploration of her character. This raises concerns about the depth of representation in games that aim to include transgender characters.
Effective Representation and Future Directions
In contrast, Catalyst from Apex Legends exemplifies an effective disclosure moment. Her identity is communicated through a conversation with a friend, allowing for a more organic and authentic representation. This approach emphasizes the importance of allowing characters to express their identities in ways that feel true to their experiences.
Despite advancements, many studios still struggle with authentic representation. The missteps seen with Hainly Abrams and Orela Rose underscore the need for developers to engage with transgender communities and hire transgender writers to guide their narratives. This collaboration can help ensure that characters are portrayed with the complexity and respect they deserve.
As the gaming industry continues to evolve, the lessons learned from these examples can inform future practices. Developers must prioritize authenticity and sensitivity in their portrayals of transgender characters, allowing for ownership of their stories and identities. For more insights on representation in media, visit Brandon Bent’s independent journalism.
In conclusion, the reassessment of disclosure practices for transgender characters in video games is an ongoing process. By learning from past mistakes and striving for more authentic representations, the industry can create a more inclusive environment for all players.
For further reading on the topic, see this article from The Guardian.


